I | Attachment | Action | Size | Date | Who | Comment |
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Barry2006.doc | manage | 20.5 K | 07 Feb 2007 - 14:46 | GenaroRebolledoMendez | |
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Barry2006.pdf | manage | 155.0 K | 07 Feb 2007 - 14:46 | GenaroRebolledoMendez | The authors propose a methodology for HCI design particularly for autistic people |
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Ermi2005.doc | manage | 20.0 K | 06 Feb 2007 - 15:25 | GenaroRebolledoMendez | |
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Ermi2005.pdf | manage | 196.1 K | 06 Feb 2007 - 15:25 | GenaroRebolledoMendez | Emotional responses when using pervasive mobile games |
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Magerkurth2005.doc | manage | 20.5 K | 06 Feb 2007 - 15:26 | GenaroRebolledoMendez | |
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Magerkurth2005.pdf | manage | 495.1 K | 06 Feb 2007 - 15:25 | GenaroRebolledoMendez | Reviewing the state of the art concerning video-games |
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Piper2006.doc | manage | 20.0 K | 06 Feb 2007 - 15:27 | GenaroRebolledoMendez | |
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Piper2006.pdf | manage | 1048.2 K | 06 Feb 2007 - 15:26 | GenaroRebolledoMendez | 1. The design process of a game (cross between video and board games) to teaching children with Asperger social skills (turn-taking, negotiation, active listening, etc) for children in a social group therapy. |
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Silver2001.doc | manage | 22.0 K | 06 Feb 2007 - 15:34 | GenaroRebolledoMendez | |
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Silver2001.pdf | manage | 159.3 K | 06 Feb 2007 - 15:34 | GenaroRebolledoMendez | 1. The evaluation of a computer tool to help adolescents to recognize other’s emotions |