Some responses to the january meeting agenda (Oliver)

disclaimer: this is brainstorming stuff!!

Main Questions for the session:

  • 1. What are the main research questions that we want to address?

For me it's whether we can use some kind of dialogue technology/environment to engage children in learning about collaboration, negotiation, intentions and desires of others. Can we support learning about these aspects of communication at all through technology?

K: I agree and from my understanding of the discussion in the last face to face meeting, we talked about building an explorative and creative environment where the child has to collaborate towards a shared goal, a structured evionment where the child is driving the technology. Underlying skills to work on: turn taking, joint attention, enabling communication through social interaction.

  • 2. What would the nature of the technology develop be? What purpose? What functionality? Components? Can we draft a spec?

Speech is probably out, unless we have a massive project with speech recognition people in it. I think it has to be a GUI / maybe 3D virtual environment of some kind. Maybe like a collaboration-focussed successor to StoryStation ? Communicative actions and moods will have to be chosen graphically. Messages/"utterances" could be constructed via combinations of "mood" and informational icons ?? Central parts of the system will be a model of the user and an interaction manager (something like a dialogue manager e.g. DIPPER).

K: There seemed to be consensus that a video game could be good avenue for the technology. I have no idea how complicated and timeconsuming that could be so others could comment more intelligently on that than me!

  • 3. What is the task that we want children to engage in?

They have to (learn how to) collaborate/negotiate with a virtual character to achieve some goals (some personal, some shared) in some sort of game world. The skills they learn doing this must be transferrable to real world. The "game" must involve situations where to "win" you must recognize and manage intentions and desires of others i.e. do social negotiation.

K:Or to win you have to communicate through asking, taking turns, picking up on cues from the other person. Nicola ( I'll let Nicola explain that) suggested a good idea re a card game- this could potentially be built into the game.

  • 4. Do we want to design an environment for typically developing children, for children with ASD or both? What do we need to consider before making a decision? What impact on what questions we will be able to answer? What impact on the technology that we will need to design?

I think "typical" kids should be our main target in the first case. If we can do something effective for them, then we may get insights what could be possible for ASD.... ???

K: At the face to face mtg, there seemed to be consensus that if we did it the other way round- eg develop it for Asperger kids- then it would be useful for typically developing children....

-- OliverLemon - 24 Jan 2007

Topic revision: r2 - 05 Feb 2007 - 11:07:54 - KarenGuldberg
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