What to cover, and how?
- History/'the big problems' ?
- Focus on current best-understanding?
- or a small number of relatively detailed topics
- Understanding methodology as a primary goal
- Which hyphenation?
- Top-down vs. bottom-up
- Start with e.g. cross-modal priming
- Edinburgh perspective
- Extended mind/internal vs. external representation/cog sci and design (Don Norman, doors, affordances)
- Cog Sci for CS -- designing and evaluating GUIs -- depth of menus
- Acquisition ?
- Corpora, gold standards, supervised vs. unsupervised (or a lab)
- Themes
- Representation
- Modelling
- Propositions vs. Statistics
- Philosophical topics as (mostly) tutorial topics
- Near the end
- One lecture or two
- Turing test (the real one), morality/humanity, consciousness (not)
- Abstraction/mind vs. brain at the end, if at all
- Broader brush in lectures, focus on two or three topics in more detail in tutorials
- Students come to tutorial with different information
- So they have to talk to each other
- Kumar's three levels [ref?]
- Cognitive Science as reverse engineering
- How much does embodiment matter?
"Like linguistics, but more useful
Like computing, but more interesting" -- Jon Oberlander
"There will be no interesting work on language generation until we have a computer that has something to say" -- Dave McDonald, maybe
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HenrySThompson - 25 Aug 2010